Make sine behavior happen exactly for 2 sine wave

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Post » Sun Dec 09, 2012 3:22 pm

How to make sine behavior happen exactly for 2 sine waves and then stop. basically i am trying to shake the object horizontally and then stop.

Let me know if there is any other trick as well to accomplish the same.
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Post » Sun Dec 09, 2012 6:27 pm

Hmm. You'll probably need an instance variable that increments whenever the CyclePosition variable passes a certain value. When this variable passes two, disable the sine behavior.sqiddster2012-12-09 18:29:33
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