make the view different then window size

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Post » Wed May 29, 2013 9:26 am

Hello!!!!! I am in the process of building a adventure engine in construct 2 like nes zelda or old school gauntlet. I have a panning scroll where the when the player leaves one area it scrolls over into the new area.

My play areas are 160,160 and my sprites are 16,16

my problem is that i want the play screen to be 640,480 but with only a 160,160 play area stretched to fill it, thus simulating a 16 bit game

this is very easy to do in gamemaker but i can not find anything on it for construct 2 and i simply do not want to falsify the 16 bits by stretching each object in the game

I hope this makes since please help,and Thank You.
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Post » Wed May 29, 2013 12:23 pm

I am not sure I 100% understand.

do you want it stretched out of ratio?
ie, to stretch 160x160 to 640x480 your sprites are no longer 16x16 but more like 50x30 (guessing).

if you allow black bars you can keep the ratio, or, you can stretch the screen in a way that center is a square with proper ratio while the sides (or tops) are just extended backgrounds so you do not get black bars.

Either case,

check this link:
If you are looking for solutions and workarounds to the Windows 10 C2 performance issues feel free to reach out to me.

Following rexrainbow's lead - Goodbye.
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