Make this kind of game in mmf or construct?

This forum is currently in read-only mode.
From the Asset Store
Casino? money? who knows? but the target is the same!
  • I know this probably isn't the best place to ask this, hahaha.

    But the thing is this: I want to make a platform rpg action game, and I began to work on the "multimedia fusion developers 2". But soon I discovered that he is not well done on the part of assembling the animations of, for example, the hero. I mean, I am used to the mugen, where you can set the time of each frame of the animations and fix the position with ease (so, when the hero is doing some action, the change of frames happens with fluidity/are positioned right). I found ways to solve this, but I want to know if on the Construct (that I din't tested yet by the time I am writing this) is better than mmf on this part?

    Also, comparing with mugen (my previous experience), program is really easy since all is separated by states, and organized in a way that is easy to avoid conflicts (for example, on one state you give the order to the hero change to animation xx and don't need to be worried if this order will conflict with some other order of change animation on other state). but on mmf it's like a big state so I have to be checking conflicts here and there with frequency. But yesterday I tested a theory that kind of fixed that.

    But in the end I would like a explanation/opinion if I should change from mmf to construct?

    If construct seens to be better than mmf to make this kind of project?

    If on the long run, when the project be almost finished, exist something that someone here knows/imagine/presume that could make me regret to not have persisted on mmf instead of have changed to construct? I mean, what is the pros and cons (wich relation to make this kind of game) of mmf and construct?

    Obs.:I will test construct later this night, haha

  • Well, from what i can get you wanna make a zelda-styled game right?

    If so, then construct is awesome! I've been using it for some time (and i've also used MMF2 before) and both can make this kind of game... Except construct is cooler because 1. It's free, so you don't have to pirate it! 2. It has special effects with pixel shader and stuff, your game looks less "retro"

  • No, not zelda, its a platform one (like metroid or castlevania symphony of play1).

    But what this pixel shader effect do?

  • Will do... In fact, construct is superior when making plataformers! MMF's standard plataform behaviour is VERY glitchy... So you'd have to make one yourself (from scratch)! Construct on the other hand has a great plataform behaviour, wich has little to no glitches....

    About the pixel shader: It adds cool effects (shading, blur, screen distortion, etc.) but it also takes a better computer to render it! So if you're making a game that goes for a more "retro-style" thing then they will be useless...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Bah, tu � brazileiro tch�, hahaha

    �, eu li que n�o se deve utilizar o sistema de plataforma que vem no mmf, e sim utilizar um outro tro�o (tipo um aplicativo), que � o que to utilizando e ta indo bem at� agora.

    eu instalei aqui o construct, mas outra hora vo da uma analizada nele. N�o sei se vou tansferir o projeto pra ele agora que to come�ando a pegar o jeito no mmf. mas derrepente outra hora eu leio algo que me obrigue a utilizar o construct, haha.

    E quanto ao pixel shader... vou procurar algo a respeito se existe algo desse tipo no mmf (downloadeando algo)

  • Bah, tu ? brazileiro tch?, hahaha

    ?, eu li que n?o se deve utilizar o sistema de plataforma que vem no mmf, e sim utilizar um outro tro?o (tipo um aplicativo), que ? o que to utilizando e ta indo bem at? agora.

    Darn universal translator is on the fritz again. It worked for Daimonmau's first post. Anyone know of a good repair center, since it is out of warranty?

  • [quote:37hua4u6]Bah, tu ? brazileiro tch?, hahaha

    ?, eu li que n?o se deve utilizar o sistema de plataforma que vem no mmf, e sim utilizar um outro tro?o (tipo um aplicativo), que ? o que to utilizando e ta indo bem at? agora.

    eu instalei aqui o construct, mas outra hora vo da uma analizada nele. N?o sei se vou tansferir o projeto pra ele agora que to come?ando a pegar o jeito no mmf. mas derrepente outra hora eu leio algo que me obrigue a utilizar o construct, haha.

    E quanto ao pixel shader... vou procurar algo a respeito se existe algo desse tipo no mmf (downloadeando algo)

    Lol, que lgl encontrar outro brasileiro aki!

    Bem... Quanto ao uso/interface o construct ? igualzinho ao MMF, se n?o parecido de mais!

    Quanto aos efeitos, duvido que voc? ache alguma coisa que os ponha pra funcionar no MMF com velocidade satisfat?ria! O MMF d? lag com o mais simples dos efeitos! Nem parallax ele n?o aguenta direirto!

    Darn universal translator is on the fritz again. It worked for Daimonmau's first post. Anyone know of a good repair center, since it is out of warranty?

  • Bem, vo responder em ingl�s agora por causa da falha no automatic translator, hahaha.

    What?? MMF gives lag with certain effects?

    this is a serious thing, since, let's say, I could be far away on the project later to discover that, with the hero on screen together with his armor and weapons sprites, while fighting against some 10 enemys (with theirs respectives clothes and weapons) + lots of effects would cause great lags on mmf.

    So, for a game of this kind, MMF would sure lag? a serious or light lag? on construct there is no problem (or almost no problem) of lag?

  • gle buun ci te bedflegio schumaye vumbi lmine ziao pi ti.

  • [quote:2lajyk0s]What?? MMF gives lag with certain effects?

    this is a serious thing, since, let's say, I could be far away on the project later to discover that, with the hero on screen together with his armor and weapons sprites, while fighting against some 10 enemys (with theirs respectives clothes and weapons) + lots of effects would cause great lags on mmf.

    So, for a game of this kind, MMF would sure lag? a serious or light lag? on construct there is no problem (or almost no problem) of lag?

    Yes, it lags! I mean, with just a basic game, wich at most uses parallax (scrolling) and maybe some alpha blending will do fine! (as long as your PC does not suck) The lag isn't MAJOR but it's existent and VERY noticeable when in foll screen!

    Construct has less lag cuz' it's rendered on DX9 while MMF uses GDI!

    If you have LOTS of effects... Either change to construct or have an option to turn them off (i can teach you to do that!)

    [quote:2lajyk0s]gle buun ci te bedflegio schumaye vumbi lmine ziao pi ti.

    What language is that *runz*

  • HAHAHhahaha... The automatic translator seens to really be com algum problema.

    Hum... I was reading something about lags on mmf that are caused because of bad organization/strategy on the way of put the events of the game. like leting lots of things to be constant checked and rechecked by mmf when you could deactivate them. Are you sure this lags that you had some experience/or saw something in the past where not caused by something like this? (e ta esquizito fala em ingl�s contigo, hahaha)

    Terry, tu tem orkut? a�, se tu n�o se importar, de vez em quando eu poderia te perguntar alguma coisa (mas sem te encomodar de mais, � claro). ou, se tu preferir, e se tu passa pelo forum aqui com frequ�ncia, eu posso te mandar alguma pm de vez em quando.

  • UEPA!

    Brasileiro aqui tamb�m!

    Well, now I'm working in Argentina (ouch!)

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)