Make walls 'smooth'

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Post » Thu Sep 15, 2011 10:52 pm

Oh shoot... sorry mate, of course I should have made a .capx but I forgot.
Anyway, it's certainly not a logic error - there is only one line on the event sheet, and that is for the rotation. The rest is for the 8 direction behaviour.

Also, I didn't have the time to set up a dropbox account, as I'm getting ready for school.
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Post » Fri Sep 16, 2011 1:40 pm

OK here is the example, using the object from the actual game (I can see that it's a bit wonky... I will get to that I guess)

http://dl.dropbox.com/u/41931267/Example%20Sticky.capx
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Post » Fri Sep 16, 2011 2:41 pm

Ah, I see. It's rotating so it's stuck inside the walls. I've corrected it for the next build so you don't get stuck, but it's still bounding-box collision (imagine the background is a solid colour - that's how it's colliding). So it gets pushed out some distance from the wall. Once polygon collisions are added it should be a bit better.
Scirra Founder
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Post » Fri Sep 16, 2011 10:51 pm

Oh, great! thanks Ashley!
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