[quote="xiao":2pqfon3t]You guys want to form a little team to try and make this game? I think it's be great fun and an interesting experiment that could test the power of Construct.
I can't be nonstop on it, but I could definitely do the programming for it, but if we do it, it should be awesome. do you have a sample of the art you have in mind, or if you haven't decided on a style, examples of possible styles?
CAP - construct awareness project - we should make it simple, other than glitchiness and level design we're pretty far along actually. I mean, the basic gameplay was there almost from the beginning...i love construct. but it should be 1 to 3 levels for now, but soooo polished it looks like a commercial game, know what I mean? I'm working on a ridiculously huge project, but it'd be nice to finish something in the meantime on the side that has that perfect polish. and although I've seen awesome works in progress, and cool technical demo stuffs, and really great art, I haven't seen a start to finish type project of every length that can serve as a construct business card...this is simple enough to finish in a reasonable amount of time, and it can be fun and awesome looking. once it's condensed to a clean version of itself, it will be an impressive display of the simplicity of programming in construct. a game created on barely more than a screen, that's not just a template generic game? that's unheard of in even the most convenient and easy of game makers. Then we can post vids of it everywhere, and people will come flocking to construct like madmen.
You'd always have a somewhat blurred canvas center covered with sharp newer objects.
there's a simple fix for the blurry canvas thing, I think I may have posted in this thread, but I don't remember. it's simple though, so that problems solved