Making a demo build

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Post » Mon Aug 21, 2017 2:48 am

I'd like to make two versions of my game - a demo version to put on my website (with only the first couple of levels) and a full version to put in stores.
I realize I could just make a global variable to tell if the game is in demo mode, but I'd rather not have to toggle that every time I make the builds for every update.

Is there an easier way to do this?
One way I thought of (if only I could pull this off in C2) is to make the game look for the presence of a file which has a variable (0 or 1) in it. The trouble is, the only project files C2 seems able to access are ones that are part of the Construct 2 project and will get exported with the game.

Alternatively, is there a way to tell if the game is being played on a certain URL? Or tell the difference between playing in the browser or playing in a Node.js wrapper?
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