Making a double jump using functions (capx attached)

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Post » Wed Mar 23, 2016 4:41 am

Well thats what makes sense to me too, but in this case having the input for the double jump before the jump is what worked :P lol... I dont know!

Well any help is greatly appreciated. Thanks man. But Ill try and do them myself over coming days first to see if I can work them out.
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Post » Wed Mar 23, 2016 4:49 am

I'm not really time limited as it stands, so if you send me your latest capx, I'll tinker with it when I get some freetime on my tasklists.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Mar 23, 2016 1:28 pm

Thanks LD I really appreciate the help. Let me see what I can make first and I'll send you my efforts over the next day or two.
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Post » Thu Mar 24, 2016 4:27 am

Hi again LaD. I pm'd you a capx with my attempt at making a wall jump using functions. Like my double jump that I posted at the start of this thread, the wall jump kinda works, but has bugs :D
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