Making a transition from GM to Construct 2

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Post » Thu Jan 05, 2012 11:04 pm

I come here wanting to learn how to use construct 2, i know maybe 0.1% about construct 2. I have read about some of its features and so far am interested.

im a game maker user, have been using it since i can remember. Im currently on gm8.0 pro. id like to know what compares between the 2, how things work similar to game maker with construct 2. i want to make an easy smooth transition so to say. I know a lot about game maker and i dont use drag and drop in gm, im not sure but is construct only drag and drop? or is there a code editor too?

advice? tips? i know there are some gm folk here too! tell me how you adapted construct after being used to game maker?

-Panda (known as 'njp' or 'NicJamesPanda' elsewhere)
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Post » Thu Jan 05, 2012 11:20 pm

No code unless you want to develop some plugin in javascript.
And seriously, you can do a lot without code.
Unfortunately I never use game maker so I can't tell how different or similar it is.
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Post » Fri Jan 06, 2012 11:40 am

Same here, I never used GM so I couldn't make a comparison of the two.
I can suggest you to start with the first tutorial to read nevertheless : the beginner's guide for C2 whish is well illustrated and progressive, it should get you started nicely.

You can also the check how events work which is the base-stone of C2.
From there I hope you'll be able to connect the dots by yourself between what you are used to and what C2 proposes.

In doubt, just post on the forum and welcome
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Post » Fri Jan 06, 2012 1:09 pm

I also use GM Panda and C2 is completely different! If you use GML then getting your head around event sheets may be a struggle as there is no coding required. Stick with it, read all the forum, manual and tutorials and just have a play around (like I am) and see what you can come up with.

Is C2 different to GM? Yes, like chalk and cheese.
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