Alright, so I've done a bit of looking around, and I've already found a few different threads on this subject. However, none of them have given a good explanation of how they exactly did it.
I have a layout, with spawners spread on all sides. What I want is a way to manage different waves, so that each wave will add more enemies, and allow me to spawn different types of enemies depending on what wave it is.
Can anyone help me with this? I can provide a .capx with a base to work with if anyone would like to do it. I'm not asking for someone to do it for me, but I just need to understand it, as I'm having trouble figuring it out.
Base capx download.