Making an interface

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  • Hey there, folks.

    I'm working on remaking an interactive fiction engine I once made with Multimedia Fusion. I also started working on an editor for it, and so I've been working on the layout.

    Then it came to me. Is it impossible to make a decent application layout? I mean, tabs don't seem to exist, and the layout plugin seems to be broken or something...

    How can I make a decent application layout?

  • That would depend on what all you wanted to do..... aside from the layout object, just about any controls you want to make up are doable, a bit contrived, but defiantly doable.

  • Yeah. I actually wanted to create a sort of tabbed layout first, but since I found out that wasn't possible, I wanted to use a list instead, and when clicking on the list a part of the interface would appear. I wanted to do this with layers, and I planned to make layers invisible depending on what option was selected. However... That's not possible, it seems

  • Yeah. I actually wanted to create a sort of tabbed layout first, but since I found out that wasn't possible, I wanted to use a list instead, and when clicking on the list a part of the interface would appear. I wanted to do this with layers, and I planned to make layers invisible depending on what option was selected. However... That's not possible, it seems

    Were you trying to do something like this?

    List based layer toggling

  • Tabs are possible. I've got a variant of them in my game. It's actually not very hard.

    First, the tabtop object has a variable 'tabname' for its name, and should be the same as the layer name it corresponds to.

    on tabtop clicked

    set all tab layers invisible

    set layer 'tabtop.Value('tabname') visible.

    Set global value 'currentlayer' to tabtop value 'layer'

    Then do a check with what layer's visible when the user clicks on a UI element. To do that, stick all the UI elements in a family, then give the family a variable telling what layer its on, and set it appropriately for each UI element. Then have another value somewhere else telling what the current tab is.

    On family UIelement clicked

    if UI element 'layer' is equal to global value 'currentlayer'

    Actions

  • To bad you cant do any graphics stuff with python, there are a ton of ui modules out there.

    Then again it probably wouldn't take much to make a plug for Construct either.

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  • Oh my. I never noticed the Set visible setting for the layers... I just searched for "layer" but it didn't show up! I feel ashamed. I will try this out tomorrow, as my brain is too tired now xD

    Thanks for responding, folks!

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