Making diagonal jump thru platforms reliable

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Post » Thu Aug 02, 2012 5:30 pm

I'm really struggling to get my platform character to reliably land on diagonals. I have made a dummy non animated character and messed around with the collision polygon a lot. 9 times out of 10 he lands fine but the other times he just goes through it :(.

Is there something I can do with maybe delta time to make it more accurate? He lands perfectly on anything horizontal btw.

Any advice would be appreciated,

Cheers!
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