Making Games for a Living?

Discussion and feedback on Construct 2

Post » Tue Feb 14, 2012 12:23 am

Again IIRC:

Cliff Harris: native
Hanako: miscellaneous and game maker
Notch: java
Amanda Fitch: RPG maker and something else for one of her games
Indinera: RPG maker
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Post » Tue Feb 14, 2012 12:36 am

[QUOTE=Kiyoshi] Nice info. I believe they're all native games ? [/QUOTE]

Yep most are native.
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Post » Tue Feb 14, 2012 12:42 am

The Reality of HTML5 Game Development and making money from it:

LINK

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Post » Tue Feb 14, 2012 1:04 am

I'm trying to sell the game I just made in C2. Feel free to buy it and give me a 5 star rating. It's the lowest price point on the Chrome store, just $1.99. It would be nice to make games for a living, and maybe if some of you wonderful C2 users would show me and other C2 users some support(buying and rating C2 games) we could all make a living doing this. Anyone selling a C2 game on chrome feel free to message me I will buy it.

Search for "Maze Manor" on the google chrome store or Direct Link:

https://chrome.google.com/webstore/detail/mjjcfjkkmchjkolljhofkbgkdookokgk
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Post » Wed Feb 15, 2012 1:32 am

"pocket god":

99 cents
18000 downloads during the best one day
circa 300000 android downloads
circa 300000 appstore downloads
dunno how much revenue from facebook version
since august 2011

gives about $600000 in one year
does that answer the topic's question? ;)

idea is everything. not beautiful graphics, nor gameplay experience (well, maybe a little) but the idea!ranma2012-02-15 01:33:08
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Post » Wed Feb 15, 2012 8:13 am

Thanks everyone for the updates. Very inspiring stuff.

The path becomes more and more clear

Cheers!
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Post » Wed Feb 15, 2012 9:00 am

[QUOTE=ranma]idea is everything. not beautiful graphics, nor gameplay experience (well, maybe a little) but the idea![/QUOTE]

Graphical polish is very, very important. It makes you go from an amateur status to a "professional quality" status. And gameplay, for a video game, well... how to explain...

Everyone can have good ideas, but what really makes the different is how these ideas are translated (consistently and accurately) into a game. You can start from a good idea and end with something not enjoyable for the player.

On mobile, 90% of the successful games are simple but very well polished (graphically and in term of gameplay).
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Post » Wed Feb 15, 2012 2:27 pm

We worked for three game development companies in Hungary. The economic crash shut them down.

My colleague made and is making a game using Blender Game Engine. He says his fans donated approx. 1 month of his former salary as professional game developer.

He was a veteran, I was a newbie in 2007. That's why, seeing him and our senior graphics artist, who is working for Crytek now, but we three worked together in 2007-2008, seeing these two professionals how incredibly fast they work (routine, practice, heaps of experience, with giant bag of learned workflow-speed-up tricks) that's why I am making comments here and thinking with a hammer how the heck I can make money with Construct 2.

First goal is $5000, then nearing that limit the life & financial situation will enable some serious strategic repositioning on the market.

I had the opportunity in 2010-2011 to observe very closely a Turkish contractor how he works and why he always seemed to have a lot of energy, fire inside to go on and work like crazy. What was his motivation?

Well:
1. He knew to a certain extent, that what he was doing is bringing him profit for sure (monthly multiple million net earnings were guaranteed)
2. He had workers who were able to do an efficient job making a lot of money for him.
3. He had the financial support of his wealthy family (foreign machinery trade)
4. His ambitions and energy, surprising inner fire that he displayed almost every day came I think from the sense of power over his employees and the knowing that every day earnings from sales were put on the office table.

Opposing his situation diametrically is the status of the poor, indie game developer, who must work to pay rent, does not have much energy and inner fire at the end of the day, has no surety in most cases that he will have a job in the coming months, there is nothing guaranteed in the indie developers life, he can build his hopes on sand, no financial support in most cases. There can be no assurance because the would-be indie game developer is not making money from the planned or not finished or recently started game.

Accomplishment, sense of absolutely no doubt is missing. If these would be present along with heaps of professional experience, there would be earnings and high salary present. Until somebody is not able to get at least three or four good paying jobs, because of changing world-economic or changed company work environment "circumstances" in a row, he is not good enough, not competent enough to realize his goals, which in this case is making a totally independent game. Until the would-be indie cannot accomplish this, he is impotent and frequently viewed as a clown/fool/idiot by average or above-average working people.

I think

My colleague's mentioned game is:
Dead Cyborg

Official website design was made by a web-designer, all other work, including all graphics, programming or rather Blender GameEngine scripting was done by him:
Official Game Sitemercy2012-02-15 14:35:32
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Post » Wed Feb 15, 2012 3:00 pm

I agree that polishing is necessary, and the idea isn't worth much. Average ideas with great implementations can be very successful, while great ideas implemented poorly won't.

@mercy thanks for sharing the very inspiring story. Great thing your colleagues are doing, it's nice that they have the skills and resources to pull that through.

Regarding the fire however, I think it can come from many places, and the existing wealth and power aren't necessarily a requirement. Hell, even the frustration (caused by the circumstances you describe) can be turned to light the fire. It just takes some persistence, practice, and observation
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Post » Wed Mar 28, 2012 10:47 am

[QUOTE=Geo]
[...] @eyeliner: I think it's quite ambitious. My goal is to make $1 then I'll see where I take it from there.
[...]
I'm hoping people will start sharing their success stories (however little) at monetizing games, inspiring others to do the same. I for one will
[...]
Cheers![/QUOTE]

Hey guys, bumping this thread to share my success story , officially I reached my first goal to make $1 from games.



Just made it from Kongregate ads from the two games I published there:

Chessnut Episode 1

Chess Logic Puzzles

This is a great achievement! and I hope it will inspire others to start taking this seriously. In some circumstances, $1 is worth more than $1000. This is one of those circumstances.

Good luck everyone! As for me, moving on to the next target: $10.

Cheers!
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