Thanks guys for the feedback and everything.
@eyeliner: good luck, and keep us posted. I like to release "early and often", meaning that at some point I draw a line on the todo list and say "this is for this version, the rest is for the next" - and I just publish one version. I find this strategy works better for me than waiting to have the entire project "finished finished", all polished, everything in place etc. Most likely I'd never publish anything if I did it just the way I want it, because I don't have enough time and energy to spend on games (yet).
@Animmaniac: The stats are on the Kongregate game pages
approx. 1000 "plays" for both of them combined, one released on Feb 13 (1.5 months ago) and the other Mar 15 (2 weeks ago).
@sqiddster, @Mivo: I agree with Mivo that it's the same as with all stores, portals etc. You get most "plays" (views, downloads etc) while the game is on the "new" page, then it just stalls. There are ways though (there must be
) to get past this too (social stuff comes to mind, like facebook sharing of achievements etc). Will have to look into that.
It's definitely worthwhile sticking with it, it's a learning process and there's so much to learn. I think it is possible to make a living, and even a fortune
, I'm just a few orders of magnitude away, I need to find a way to scale this a few times. This game making craft is no different than any other craft, business, or area of life for that matter.
BrowserQuest looks great, I see it for the first time, I'll have to finish it some day. It reminds me of World of Warcraft. Thanks for the link.