Making games run in the background

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Post » Thu Jul 09, 2015 12:50 pm

Hi, I'm trying to make a game similar to tap titans. So I was wondering is it possible using Construct to make a game that still runs in the background and saves the progress at the same time
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Post » Thu Jul 09, 2015 12:57 pm

If there is no interaction between the player and the program, wouldn't everything that is happening be easily calculated?
These calculations could be executed on restart/unpause/refocus, so there would be no need for the program to run in the background (Which is by the way an option not available as often discussed on this forum)
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Thu Jul 09, 2015 1:50 pm

Hmm I'm not really sure what you are talking about since I'm new, but I'll try to figure out the what is the restart/unpause/refocus functions. But in the event where the player closes the application, can the program still be calculating?
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Post » Thu Jul 09, 2015 1:57 pm

Ximon wrote:Hmm I'm not really sure what you are talking about since I'm new, but I'll try to figure out the what is the restart/unpause/refocus functions. But in the event where the player closes the application, can the program still be calculating?


If an application is closed it is not running and as such won't perform any calculations..
You could however find out how much time has passed between closing and reopening and do the nescessary calculations (and changes resulting from the time passed) at that time, making it seem like the program has been running all that time..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Thu Jul 09, 2015 2:23 pm

Ah I see, alright I kinda see where you are coming from. Thank you so much.
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