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MAKING HTML5 AUDIO ACTUALLY WORK ON MOBILE

PostPosted: Mon Nov 04, 2013 4:39 am
by producermark11
MAKING HTML5 AUDIO ACTUALLY WORK ON MOBILE / ANDROID specifically

I found this website, hope this helps out ...

http://pupunzi.open-lab.com/2013/03/13/making-html5-audio-actually-work-on-mobile/

Re: MAKING HTML5 AUDIO ACTUALLY WORK ON MOBILE

PostPosted: Mon Nov 04, 2013 3:10 pm
by Ashley
Construct 2's audio should work well on most platforms. Are there any specific problems you are having? Our engine already incorporates better workarounds than described in this post such as support for the Web Audio API where available. There should be no need for techniques like sound sprites any more.

Re: MAKING HTML5 AUDIO ACTUALLY WORK ON MOBILE

PostPosted: Mon Nov 04, 2013 6:28 pm
by AnthonyB28
[QUOTE=Ashley] Construct 2's audio should work well on most platforms. Are there any specific problems you are having? Our engine already incorporates better workarounds than described in this post such as support for the Web Audio API where available. There should be no need for techniques like sound sprites any more.[/QUOTE]

I've noticed that Intel XDK wont use construct 2's audio plugin. I've had multiple projects jut not have any sound with .ogg files in XDK.

Re: MAKING HTML5 AUDIO ACTUALLY WORK ON MOBILE

PostPosted: Tue Nov 05, 2013 5:38 am
by producermark11
AnthonyB28, Sorry my bad, I read many times on this forum that there was issues. Ia m happy that you cleared that up for us.