I seem to have an issue with physics joints. I created a rope using Yann's method from this thread
, and the rope works fine, but for some reason it doesn't sit still. It just kind of tweaks out from the start (as if it's trying to connect the bottom of the first "rope" part to the ceiling instead of the top of the first rope part). I have the gravity set to 80 and the density of the rope 0.1.
Here is the code I'm using:
I'm also having an issue trying to "attach" the player to the rope. As you see, I've created an "attacher" sprite on the final piece of the rope, but everytime I attach the player to the rope part by joints, it tweaks and spas' out even more.
Any ideas on why this is happening?