Making more "reallistic" water [ Solved ]

» Fri Nov 12, 2010 8:19 pm

hi! i'm sorry if that question has already been answered, i really couldn't find that answer :/

i've been trying to make construct simulate a better looking water,something like the one in this game,i want that kind of movement http://armorgames.com/play/7291/double-panda

if anyone has a good idea on how to do that, please reply :]

thanks a lot!
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» Fri Nov 12, 2010 9:17 pm

What part, the wave or the bubbles?
For the wave I'd suggest one sprite with 2 or 3 frames.
For the bubbles just use the particles object with gravity set to up, and x randomization to the width of the water.
Here's an image you can use.
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» Sat Nov 13, 2010 5:08 am

I don't think the water is pre-made, actually. The splashes from jumping in and out make this obvious.
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» Sat Nov 13, 2010 5:36 am

Oh well the only water I saw was under a bridge.
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» Sat Nov 13, 2010 12:19 pm

Use the effects such as warp et cetera. I think there is a need for ripple effect, too.
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» Sat Nov 13, 2010 12:25 pm

[quote="Mipey":2zrz00ab]I think there is a need for ripple effect, too.[/quote:2zrz00ab]
I tried to, but the result was far from good. If anyone knows a better algorithm, please post. I'd love to do a ripple effect.
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» Sun Nov 14, 2010 5:27 am

It describes how to do a 2d ripple effect.

Taking that and reducing it to 1d resulted in this:
[url:14l15v9a]http://dl.dropbox.com/u/5426011/examples2/water.cap[/url:14l15v9a]
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» Sun Nov 14, 2010 8:58 pm

That is just plain brilliant, and looks quite understandable, even for my small brain capabilities.
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» Sun Nov 14, 2010 10:19 pm

[quote="TheBricktop":ym1g20z8]That is just plain brilliant, and looks quite understandable, even for my small brain capabilities. [/quote:ym1g20z8]

Not sure I understand it, but yes it is brilliant.
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» Fri Feb 04, 2011 8:17 pm

hey that water there is pretty good :] thanks a lot , i'll try to understand it and put to good use ^^
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