I have this SHMUP I've been working on on and off over the past few years. During this time I've switched toolkit and/or programmer maybe four or five times before finally finding and settling with Construct. It's an awesome toolkit, and I have no doubt that I'll be able to finish the game this time.
As the game is a space shooter and Construct is a highly versatile toolkit, I would like to make the game look as mindblowing as possible. I've only scratched the surface of what Construct can do, so I was wondering if you could give me some tips on how to create vast space sceneries, scrolling stars and random space elements?
How would you develop a space games? Any cool effects you can recommend?
I'd also like to know how to implement skyboxes, because my current idea for the main menu is to have it located inside a skybox, and allowing the player to look around in this constricted "outer space room" by navigating the menu. Like say that for instance the topmost parent main menu (New game, load game, quit etc.) is located in a specific area of this space view, clicking one of these options would pan the camera to a diferent area of the room where the menu options are then displayed, and so on.
How do you make a skybox?
And also, any thoughts on making a space game in general? How would you do certain things? Any cool effects you can think of?
Thanks in advance.