MAKING $$$ WITH C2

Discussion and feedback on Construct 2

Post » Thu Jan 30, 2014 12:55 am

I was just curious if anyone has made money with their C2 creations and how you've gone about it? What's the best way you've found?

Advertising in games?
Making games for others?

I was just wondering.

ThanksALLMarkMade2014-01-30 00:55:24
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Post » Thu Jan 30, 2014 2:27 am

I went with free game, a few Ads only in menus and IAP options.. seems to be the way to go based on trends. For Android.

But as always, make a game that A) people like to play and B) get them to know about it. (B) is equally important, because the app market is CROWDED, there's no way people will find your app without some sort of directions to get to it. So advertisement and spreading it is a must! If you make a really good game and get lucky for it to be featured, then super!
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Post » Thu Jan 30, 2014 3:47 am

Although I don't have any experience to base this on, you may want to consider Windows Phone 8 & BB10. Even though there are less users, there are also less apps to compete with and it may be easier to stand out.

-Mike
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Post » Thu Jan 30, 2014 4:16 am

I use a combination of tactics, which is why html5 is so great.

paid apps on iOS.
free apps with ads on android
free with ads and paid apps on windows 8 and windows phone 8
I have some stuff on Blackberry, but it doesn't do great. mostly kids apps, so that might be why.
free with ads on amazon
paid on google chrome
sell non-exclusive rights of games to publishers.


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Post » Thu Jan 30, 2014 4:21 am

@ArcadEd

How is Google Chrome for paid apps? I considered that as a launch platform as well but I don't think I have ever seen a paid app on the Web Apps Store.

-MikeNutzaboutpoker2014-01-30 04:22:01
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Post » Thu Jan 30, 2014 4:26 am

Very few paid games do well on Chrome, ones that do typically come from big devs with heaps of hype/adverts behind it.

Seems Chrome is best used with ads and IAP free games. The ones that do really well tend to have multiplayer as a main focus.
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Post » Thu Jan 30, 2014 4:27 am

What is Google's cut of the revenue, the standard 70/30 split?
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Post » Thu Jan 30, 2014 4:43 am

I my paid apps on chrome are kids apps. They don't do great. $10-$15 a month.

I have really dove into chrome much. Probably would make sense to host the game myself and put ads on the pages like most others do.
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Post » Thu Jan 30, 2014 5:00 am

[QUOTE=Nutzaboutpoker] What is Google's cut of the revenue, the standard 70/30 split?[/QUOTE] For Playstore its 30%, for Chrome its only 5%.. and Chrome is a huge market, just need to have free games that are addictive like crack for users to play repeatedly so those Ads revenue flow fast.
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Post » Thu Jan 30, 2014 8:06 am

@ArcadEd

what about idea: make small app (<10 MB) for Chrome [so they will host it] and put some ads in it?
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