Hope you can help, having lots of fun on a game I can't wait to show you but right now I'm a bit stumped.
When I have more than one enemy hit by touch, then they each take damage and "die" correctly, but the associated health bars don't all get picked up. Only one does.
I can't figure out what do to.. Are any of the following possible?
1, Prevent touch/click hitting multiple overlapped family objects (so, only hit the top one..)
2, How to fix the issue with "only one" health bar being found in the for loop, even though multiple "Prey" are picked.
3, How to assign health bars to family at run time via a family container (then hp bars would destroy with enemies). Don't think this is possible.