Manipulating textures on 3D Objects

For questions about using Classic.

Post » Wed Jun 15, 2011 12:34 am

Hello!

Secong post. I was curious if there was a way to alter textures on 3D models, I know there is limited support on construct but I was hoping to be able to alter the actual texture using constructs functions.
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Post » Wed Jun 15, 2011 7:14 am

In what way did you want to alter the texture, or do you mean to apply a new texture to an object?
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Post » Wed Jun 15, 2011 9:26 am

Straight forward method of 3DObject texture animation:

http://dl.dropbox.com/u/3232744/Box_exe.rar
http://dl.dropbox.com/u/3232744/box.rar
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Post » Wed Jun 15, 2011 12:29 pm

Thanks for the quick response, but first I think Kastas you forgot the actual object files. But what I wanted to do is alter colour information on a pixel by pixel basis. I can do this for sprites by using the Image manipulator. The two Things I want to be able to do is map a procedurally generated world to a sphere. and possibly alter colours on ship models to a specified colour by the player. The latter is not as important as 2D sprites actually look pretty good, I would just like the option for testing.
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