Manipulating WebGL Effects

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Post » Fri Feb 21, 2014 2:10 am

I'm wondering if there is a way to manipulate webgl effects further than the parameters given to us.

ie. If you put a "bulge" effect, how would you control the central location of the bulge, or even put multiple bulges on that can distort in a pattern based on something like mouse drag?
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Post » Fri Feb 21, 2014 2:59 am

No, there isn't. You could modify the effect manually though, I think, but you'd have to dig into the code.
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Post » Fri Feb 21, 2014 4:50 am

@TiAm - I had a feeling. Thanks!
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