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Post » Wed May 06, 2015 9:32 am

I like the idea and graphics.
I don't know why but it reminds me Abe oddworld :)
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Post » Wed May 06, 2015 9:13 pm

"I don't know why but it reminds me Abe oddworld :)"

Ha, I had a guy at work say the same thing. Maybe oddworld would have been better if Abe had a dog :)
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Post » Sun May 17, 2015 9:05 am

https://www.youtube.com/watch?v=WgZHAu1 ... e=youtu.be

WIP 03!
Still going strong but it's a long road to travel by yourself. The fifth level on this WIP is just my "mucking about" level where I build and test the traps and items.

Glenn
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Post » Sun May 17, 2015 9:55 am

Really cool.

Maybe the dog is a little too small...
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Post » Wed Jun 24, 2015 8:08 pm

i would definitely pay to play this game
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Post » Wed Jun 24, 2015 8:17 pm

amazing work on game flow :D
Open for Commission, contact email > [email protected]



my personal website with news in my game developer adventure! |

adult ( 18) pixel art games
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Post » Sun Jul 05, 2015 1:17 pm

Thanks all!
I have built more levels and re-built almost all of the graphics leaning more heavily on 3D modelling as a basis.
BUT
I am disheartened as every so often my character simply falls through a floor. That's something I can't fix of even pin to a specific issue and it's a real disincentive to keep working on the game.

Needless to say I haven't touched it in over a month. Not sure what to do next.

Glenn
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Post » Sun Jul 05, 2015 3:35 pm

Great idea, executed well! I'd buy it. Graphics are fun to watch. Good luck finishing it.
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Post » Sun Jul 05, 2015 3:58 pm

@glennmel this is brilliant. I'm surprised you chose C2 given your expertise & it's lack of advanced animation tools (I just use it as a quick prototyping tool) but it's still a capable program. As for your collision problem, if you post a stripped-down version of your character system I'm sure someone can help.
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Post » Sun Jul 05, 2015 4:37 pm

Image

Outstanding!

Edit - Are you using the platform behavior or a control derived from the physics plugin? This is a blind stab in the dark. If your player collision polygon changes so that some of it instantly overlaps a jump-through solid, then the platformer engine can assume a fall through is enabled... Just a guess :). Your artwork is simply excellent.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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