Many publishers do not accept construct2 html5 games

Ideas and discussion about publishing and distributing your games

Post » Wed Sep 03, 2014 3:39 pm

What do you think about this?
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Post » Wed Sep 03, 2014 3:44 pm

I think the statement is a bit vague.
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Post » Wed Sep 03, 2014 3:46 pm

It is hard to think about something if we don't know the reason behind this, why are they refusing them? Pretty sure that "Construct 2" is not a synonym of "Refuse me pliz thx gdbye", so they must have a reason for that
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Sep 03, 2014 3:51 pm

Hi,

thanks for the new game.

Unfortunately we dont accept C2 games at the moment.
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Post » Wed Sep 03, 2014 3:52 pm

And another publisher same, but he does not accept game maker html5 games too
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Post » Wed Sep 03, 2014 3:53 pm

You should ask them why, this is just plain boycotting if there is no reason
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Sep 03, 2014 3:53 pm

Can confirm - currently working through a headache with a publisher, trying to talk about source code is a nightmare.

My experience is with publishers using my HTML5 work as a kind of white-label service though; I can't see any issues with a simple publisher who posts games to portal.
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Post » Wed Sep 03, 2014 3:59 pm

Hum... that kind of sucks, it also sucks for people doing hand-writing complex code I would guess
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Sep 03, 2014 4:05 pm

If its something technical like say not being able to use an iframe, thats one thing(albeit idiotic), but if they just flat out refuse to use a game because its made with C2 we need to know why, and who.
Also anybody not purchasing the game outright, and saying they must have the source sounds a bit fishy.
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Post » Wed Sep 03, 2014 4:09 pm

Maybe a lot of C2 user (hobbyist or quickmoney people) submitted LQ games to them and gives them an impression of C2 games are worthless? That's dangerous, given that C2 is the easiest tool to make games, it's logical to think that a lot of LQ games are shoved into the publishers face.
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