Many publishers do not accept construct2 html5 games

Ideas and discussion about publishing and distributing your games

Post » Mon Sep 15, 2014 2:07 pm

gameop wrote:one sponsor mentioned that most C2 developers lacked the ability to integrate the sponsors sdk due to a lack of programming knowledge.

The sponsor could develop their own plugin using the Javascript SDK to fix that.

There was also a samsung s3 native browser bug previously, not sure if it's fixed but it was another big reason they avoided C2 games.

IIRC that affected all HTML5 games made in any engine, not just Construct 2.

One reason I heard from a publisher is that they had to have all their games in a certain format (e.g. index.html in one folder, assets in a parent folder, or something silly). It's simply not feasible for us to add every possible kind of export option in Construct 2 - I bet there are hundreds of publishers out there with their own weird constraints. It makes a lot more sense for publishers to accept Construct 2's format than for Construct 2 to have to support a myriad of different export arrangements, and then I bet every few months they change it too so we'd have to keep maintaining them all, which is just a huge waste of time. It's not like Construct 2's export format is exotic or anything, you can have everything in one folder, or optionally use subfolders for images and media... nothing difficult about that.
Scirra Founder
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Post » Mon Sep 15, 2014 2:36 pm

To come back to this, the most recent publisher agreements I've signed have all had a middleware category in the product spec section; and every single team know of C2.
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Post » Mon Sep 15, 2014 3:02 pm

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Last edited by gameop on Mon Oct 03, 2016 8:48 pm, edited 1 time in total.
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Post » Mon Sep 15, 2014 3:23 pm

Ashley wrote: It makes a lot more sense for publishers to accept Construct 2's format than for Construct 2 to have to support a myriad of different export arrangements, and then I bet every few months they change it too so we'd have to keep maintaining them all, which is just a huge waste of time.


This is the most important line for me, and I wholeheartedly agree. Some publishers have very strange requirements and I don't believe it should be Scirra's job to make Construct 2's output fit every little thing publishers ask for.
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Current projects : Bite Sized Game Development, please have a look at my tutorials and comment!

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Post » Tue Sep 16, 2014 1:54 am

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Last edited by gameop on Mon Oct 03, 2016 8:48 pm, edited 1 time in total.
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Post » Tue Sep 16, 2014 9:14 am

@gameop - if you file a reproducible bug report following the guidelines I could look in to it again, but it might take a while if we need to find a specific Android device with the right version, and the Android stock browser is total garbage and it may not be fixable anyway. Chrome runs on any Android 4.0+ device and is far, far better for HTML5 games, so I'd strongly recommend using that either way.
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Post » Tue Sep 16, 2014 10:39 am

I have heard of some really weird restrictions from html5 publishers, and once again, it is more a matter of "we want things working our exact way or go away, iphone 4 with safari and stock browser of android with fullscreen support and audio working perfectly even though there are mostly only hacks for that in this situations, source code, eventually our sdk, and that for a attractive price, as for the quality of the game, it is only secondary, since we still want outdated devices to work anyway".

I continue to think they will have to change their mind one day, it is not a viable solution, they are restricting the Html5 (wanting something to work with those conditions implies hacks and lower quality, which is abnormal, it is like they want html5 to work on their target, while html5 is designed to be done one way, with the browsers being compatible with it, and also the outdated devices will never be corrected, and they know it pretty well).
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Tue Sep 16, 2014 11:02 am

Sill wishing for Scirra Publishing :mrgreen:
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Post » Tue Sep 16, 2014 7:19 pm

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Last edited by gameop on Mon Oct 03, 2016 8:48 pm, edited 1 time in total.
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Post » Wed Sep 17, 2014 7:39 am

Aphrodite wrote:it is more a matter of "we want things working our exact way or go away, iphone 4 with safari and stock browser of android with fullscreen support and audio working perfectly even though there are mostly only hacks for that in this situations, source code, eventually our sdk, and that for a attractive price, as for the quality of the game, it is only secondary, since we still want outdated devices to work anyway".
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:D How true!
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