Many publishers do not accept construct2 html5 games

Ideas and discussion about publishing and distributing your games

Post » Thu Oct 02, 2014 4:16 am

Tekniko wrote:It's the same as the Scirra Arcade. No one goes there for cool/new games because it's full of garbage.

Seriously Scirra Arcade should be revamped into a one-stop site to showcase best quality C2 games. Instead of the arcade being general publishing, it should have beta section and released section. Publisher might come and what kind of game did C2 produced, one way for them to do it is just visit the arcade, but if all they see is shovelware, that gives a bad impression for us, which might be a relevant case to this thread title.

I'm gonna throw some idea for scirra arcade here, probably just thrash talking and rubbish idea, but what the hell:
Released Section:
This arcade is viewable by public, for a game to be in this section, it has to be reviewed by the community using a vote system of "this game is ready" and "this game is not ready yet" within 3-7 days. Upon the review by the community, if the game was voted enough then an option for the developer will be available, whether he wants to publicize it or not.

Beta section:
This section is hidden by default, this serve as a testing ground for which people who want the community to test their game out, or probably things as simple as learning how to upload their game into the arcade. User are given the ability to delete their own game in this section, so that would cut the moderators joblist.

Let free C2 users to monetize in scirra arcade ONLY.
This will encourage creativity among free users to come up with a game bounded by the free version limitation, and possibly give them the confidence to purchase the license. This is of course a shared monetization between scirra and gamedev, maybe 50-50 in ad revenue? Maybe create a "fund yourself" scheme which scirra get 100% of ad revenue, but the revenue will be cumulative until a point (probably revenue=license price) that will allow the gamedev to earn a personal license (only).
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Post » Fri Oct 03, 2014 2:46 am

DuckfaceNinja wrote:
Tekniko wrote:It's the same as the Scirra Arcade. No one goes there for cool/new games because it's full of garbage.

Seriously Scirra Arcade should be revamped into a one-stop site to showcase best quality C2 games. Instead of the arcade being general publishing, it should have beta section and released section. Publisher might come and what kind of game did C2 produced, one way for them to do it is just visit the arcade, but if all they see is shovelware, that gives a bad impression for us, which might be a relevant case to this thread title.

I'm gonna throw some idea for scirra arcade here, probably just thrash talking and rubbish idea, but what the hell:
Released Section:
This arcade is viewable by public, for a game to be in this section, it has to be reviewed by the community using a vote system of "this game is ready" and "this game is not ready yet" within 3-7 days. Upon the review by the community, if the game was voted enough then an option for the developer will be available, whether he wants to publicize it or not.

Beta section:
This section is hidden by default, this serve as a testing ground for which people who want the community to test their game out, or probably things as simple as learning how to upload their game into the arcade. User are given the ability to delete their own game in this section, so that would cut the moderators joblist.

Let free C2 users to monetize in scirra arcade ONLY.
This will encourage creativity among free users to come up with a game bounded by the free version limitation, and possibly give them the confidence to purchase the license. This is of course a shared monetization between scirra and gamedev, maybe 50-50 in ad revenue? Maybe create a "fund yourself" scheme which scirra get 100% of ad revenue, but the revenue will be cumulative until a point (probably revenue=license price) that will allow the gamedev to earn a personal license (only).


I like these ideas.
1) Add a greenlight feature.
2) Members only can access beta content.
3) Scirra monetizes our apps until a personal/business license is acquired.
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Post » Wed Oct 15, 2014 3:54 pm

Hmm, I've not heard of this and am curious why publishers wouldn't accept C2 games. I have several C2 games on my website and don't have any problem with them. I know there was initially some hesitation with HTML5 games in general due to copy protection issues.
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Post » Fri Oct 17, 2014 6:11 am

How would they even know you used construct 2? Does construct 2 brand there name inside files?
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Post » Thu Oct 23, 2014 7:04 am

I'm also sure that some websites can handle C2 games, I think...

@DuckfaceNinja - I can't wait for the new arcade. In the other words, nice idea for the separate beta and released sections.
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Post » Thu Oct 23, 2014 7:08 am

@Tekniko - Greenlight? Nice idea!
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Post » Fri Oct 24, 2014 2:59 am

Softgames is not accepting Construct 2 games, this is part of a reply I've got from then:

"...unfortunately due to technical problem we cannot accept any construct2 games."
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Post » Fri Oct 24, 2014 8:27 am

*some* sponsors wont allow C2, but still - majority of publishers will accept it as long as you can implement their api/branding.

I am saying this out of my dozen+ C2 games sold experience.
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Post » Sun Nov 09, 2014 4:53 am

damn Softgames where interested in one of my game then after a month when i send them new version they said .....unfortunately due to technical problem we cannot accept any construct2 games..
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Post » Sun Nov 09, 2014 9:56 am

i tried getting help from FGL and C2 seems ok but the problem is they want us to disable ads
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