- I can't get enemies ("Sprite") to home in on what the player's ("Sprite2"'s) position was 2 seconds ago (instead they continuously move straight towards the player). I was hoping to do it with local variables but they appear to not be unique across multiple instances of the same event.
- When the player jumps on an astronaut text is supposed to be created showing how many points you got for the jump. I've narrowed this down to my "PointKillDisp - set text to" action (disabling it removes the problem) but have no idea how it's causing it.
- When the player jumps on consecutive enemies a multiplier text object (named "Multiplier") appears to show their bonus. It's supposed to change color randomly and rapidly but the wait action, loop events, and perhaps picking mechanics continue to be an enigma to me.
- This is not in my project file but I think the question is simple enough. Is there a way to make function parameters "static" like you can with local variables? In a different project I had a function using wait actions to rotate a sprite over time and I had to set every parameter to a static local variable to make it work. Given problem #1 this could be a major problem if multiple instances of the function are called at once.
Thank you very much for your help. I used to do some very basic programming in python but a lot of this event stuff is not very clear to me.