I wanted to create a map editor for me and other users for my games. My logic for it is this:
[code:2f4b52s0]If the user saves the map, ask for a title to use in the New Game menu. After the user inserts the title, follow these operations:
-Save the object locations in a external file on the hard drive as a INI [or other preferred] file type.
-Record the title.
-Place in mapData folder.
After these operations, if the player goes to the new game menu to select a level, scan the folder and place readable map files onto the menu along with their title. If the player chooses a level, go to the main layout and place the objects at their defined locations, and run the game after loading.[/code:2f4b52s0]
How do I ask Construct to collect the data from the editor layout and save it as a file on the hard drive that it can read later?