Marauders Revision 2 (X!)

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Post » Thu Jan 21, 2016 3:09 pm

So now that I have released Eternal step I am going back to my old game that I posted here earlier.

https://www.scirra.com/forum/pc-game-marauders-corona-of-the-sky_t87849?&hilit=marauders <--- old version

I have learnt a lot since then so the games being completely redone in c2 and the animations enhanced with added shading. First bits of work done for this version:
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Post » Thu Jan 21, 2016 8:06 pm

Good animations, and I saw some video of the old version, also the one of the Ursa Boss...
Great work really, but IT seems nearly IMPOSSIBLE to me...
It is effectively difficult or am I simply becoming too old?
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Post » Fri Jan 22, 2016 9:13 am

My previous level designs probably did not ease you into the game well enough and had too much difficulty from the beginning. I'll make sure to add some gameplay elements in the beginning that will hint to you at everything the character can do better.

Basically the game works in that when you slash it is one hit one kill apart from bosses then you have a slash gauge that needs to refill before the next attack. This can instantly be refilled from one big, 2 medium or 3 small enemies.
The main second thing you need to use at all times is evading, it has a large distance and you are invincible throughout. It's what you'll need to avoid most attacks.

I also do want the difficulty fairly high but hopefully not that bad that people would think it is nigh impossible to finish.
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Post » Fri Jan 22, 2016 11:39 am

Wow!! That's looking nice!!
I see the trailer on youtube!!
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Post » Sun Jan 24, 2016 7:38 pm

Nice looking animations
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Post » Mon Jan 25, 2016 2:12 pm

That is some solid animation :) i look forward to seeing more of the game!
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Mon Jan 25, 2016 9:51 pm

Thanks for the compliments. I'm currently going through the old files and adding some shading to everything so sadly it may be a little while before I start getting the groundwork done in c2.
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Post » Tue Jan 26, 2016 12:06 pm

While waiting for additional views, would you mind sharing premise/backstory/synopsis stuff if you have something to share in that area? :)
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Wed Jan 27, 2016 9:22 am

Ok sure.

How the game works:
Theme for the game was one hit one kill. Unless its a boss battle any enemy can be killed in one hit.
You have a bar that needs to be full to attack. killing 3 small, 2 medium or one big enemy will instantly fill the bar.
An attack is a really fast sword slash quick draw iaido style.
Levels are split into really short chunks that you have only three health to complete.

Game synopsis:
A world where shipments are launched from earth to space colonies.
There are many sky pirates that attack these rockets to steal the cargo.
You are Corona. A sky pirate who has decided to conquer the other sky pirates in your land.

Here's a link to the old game I was working on a year or so ago:
https://dl.dropboxusercontent.com/u/843 ... %20sky.zip

There will be a lot of changes to this one but mainly:
a good gui.
altered to ingame style story over pictures.
snappier level finish.
360 degree slash instead of 8 directions.
ways to tell if an enemyis small/medium/large.
redesigned levels.
art improvements.
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Post » Wed Jan 27, 2016 10:07 am

Thank you for sharing! The plan sounds solid and good :) Mobile or PC?
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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