Marauders Revision 2 (X!)

Show us your works in progress and request feedback

Post » Wed Jan 27, 2016 3:44 pm

PC only currently planned. Phones as of yet wouldn't handle the sizes I will be using for the game
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Post » Wed Feb 03, 2016 3:06 pm

Pretty much all the standard animations for the main character reshaded.
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Next will probably be a controls demo to get the main mechanics sorted.
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Post » Mon Feb 29, 2016 5:09 pm

I updated a few new shield in my old game then got around to testing out graphics and controls in a test map for this game.

you can try the testmap to to game here:
https://dl.dropboxusercontent.com/u/84362299/Marauders%20X%20testmap/index.html

There aren't any sounds yet but it should get across the gameplay elements.

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Edit: added in some particles for foliage. Well... tried to add particles but couldn't set an initial angle so instead made sprites with bullet/fade/rotate.
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Post » Tue Mar 01, 2016 10:51 am

Damn, seeing it moving, it's really cool...
Beautiful also your "custom" concept of the sword use.
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Post » Tue Mar 01, 2016 1:59 pm

Thanks for the input. How did you get on with having to wait if you miss an attack? I also recently just uploaded it to have sound so theres a new version with some slight tweaks.
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