Mass Vector on Steam

Show us your completed creations made in Construct 2

Post » Tue Nov 17, 2015 4:16 am

Just tried the demo, really nicely done. Great sleek presentation.

Very good game mechanics! :)

Good luck with the launch!

ps. You should look into adding Steam Trading Cards, it will help attract collector types.
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Post » Tue Nov 17, 2015 8:15 am

@Silverforce

Thanks for the kind words :)

Yeah, not really too sure about how to go about that :)
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Post » Tue Nov 17, 2015 8:20 am

spongehammer wrote:@Silverforce

Thanks for the kind words :)

Yeah, not really too sure about how to go about that :)


Essentially you download card templates (photoshop) and add some pictures to it. Set it up in the app steamworks. Then post on the steam dev forum asking for activation and they will. That's it.
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Post » Tue Nov 17, 2015 8:26 am

Ah right. I will look into that then. I must admit i havent really looked into any of the Steam specific stuff. I always figured i could add it at a later date if there is enough interest in the game.
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Post » Sun Nov 22, 2015 8:27 pm

Image
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Post » Sun Nov 22, 2015 11:01 pm

:)
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Post » Mon Nov 23, 2015 2:55 pm

Awesome game! I want to ask a question please

Was it hard to pass greenlight?
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Post » Mon Nov 23, 2015 6:37 pm

@fathybasha

Thanks. :)
Yes it did take longer than i would have liked, but the actual greenlight game, although it was the same game the graphics were different. I have updated the graphics quite a bit since the greenlight version. Maybe it would have been greenlit sooner otherwise.
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Post » Mon Nov 23, 2015 9:16 pm

So.... Its about representing your game with good visuals?
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Post » Mon Nov 23, 2015 10:43 pm

@fathybasha

Not really, its probably more about trying to get it as good as you can the first time. Plus the best looking game in the world wont be much good if it doesnt play well or isnt enjoyable. There are lots of factors really.
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