Match 2 sprites and destroy(Solved)

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Post » Sun Jul 17, 2011 8:40 pm

There ya go. Add some sound effects, a few particles, and some randomization, and you got a nice little game.
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Post » Sun Jul 17, 2011 9:00 pm

Thanks ROJOhound

Layout 1........5 events and it works...WOW !!

This must be some sort of World record involving the least amount of events ever used for this problem ? (Im gonna Google it)

Layout 2.......This is exactly what i was looking for, and i think it's worth having the the extra events to achieve the smooth effects.

Thanks again.
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Post » Sun Jul 17, 2011 9:02 pm

It would be awesome for there to be a full, completed game out there for people to see just what CC is capable of, especially one as interesting as this.

Although the number of people asking for the .cap will probably increase exponentially

Nice work chrisbrobs :)zenox982011-07-17 21:03:43
If your vision so exceeds your ability, then look to something closer.
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Post » Sun Jul 17, 2011 10:28 pm

[QUOTE=zenox98] It would be awesome for there to be a full, completed game out there for people to see just what CC is capable of, especially one as interesting as this.

Although the number of people asking for the .cap will probably increase exponentially

Nice work chrisbrobs :)[/QUOTE]


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Thanks; it's all coming together quite well. I posted some screen shots in 'my creations'.
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Post » Mon Jul 18, 2011 12:48 am

Re ROJOhounds solution.

If you add a 'wait' event to layout 1's event 5, it seems to run a lot smoother.

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Post » Mon Jul 18, 2011 12:58 am

I'm glad the example is helpful.

I re-uploaded it with an additional layout.
http://dl.dropbox.com/u/5426011/examples5/match.cap
Layout 3 has random cards, 3d card flipping and particle explosions. It's just eye candy really.
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Post » Mon Jul 18, 2011 1:35 am

The particle explosions are awsome, not seen this sort of example done with Construct before. I even ran the layout till all the cards had gone just to see the effect, then had another go.

Where do do get this crazy stuff from.
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Post » Mon Jul 18, 2011 1:38 am

That 3d offset.
At first I was like, did he use skew? No, wait he.. used...
Oh wow!
Nice one Rojo.
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