Match 3 Game builder (r.1 04/08/11)

Post your Construct-made creations!

Post » Sun Jul 10, 2011 11:14 am

Starting to look nice and polished. Well done :D

~Sol
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Post » Tue Jul 12, 2011 12:00 pm

That's a very cool little gamemaker already! I would like to see options to mess with the particle effect and score display, then you would have covered almost all the visual aspects of the game.

Also what's obviously missing: switching back blocks that don't result in a match. I will upload an updated cap of my tutorial this week which includes this functionality.

Well done so far chrisbrobs, looking forward to new versions!
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Post » Tue Jul 12, 2011 1:19 pm

[QUOTE=PixelRebirth] That's a very cool little gamemaker already! I would like to see options to mess with the particle effect and score display, then you would have covered almost all the visual aspects of the game.

Also what's obviously missing: switching back blocks that don't result in a match. I will upload an updated cap of my tutorial this week which includes this functionality.

Well done so far chrisbrobs, looking forward to new versions! [/QUOTE]


Thanks for the feedback.

If you can sort out an example cap with the 'switch back' events i will add it to the next release.
I'm got a few ideas for 'bonus game levels' that im trying to add(thanks to ROJOhound) to make it a bit more interesting, and i will try and add
an option for changing the score boxes and particles(probably the colour).

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Post » Sun Jul 17, 2011 10:19 pm

Here's the latest shots of Match3 project.

(Thanks to pixelrebirth and Rojohound for all there help)

This is the latest shot of main game maker screen.

Stuff added:
Blocks switchback if no match.
Option to change the 'Theme colour' for the games panels.
Buutton to 'Hide' the panels and listboxes so you can see what the end game will look like.
Loads of new backdrops and block textures.


-------------------------------------------------------------
These are shots of a created game.

Stuff added:
4 extra bonus levels.
New progress bar timer using tiled backgroung object.

I haven't included any 'working examples' with this post, because i need to sort a couple of problems out.



Thanks for all the feedback.chrisbrobs2011-07-18 08:33:16
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Post » Tue Jul 19, 2011 2:28 pm

How export in exe is realised?
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Post » Tue Jul 19, 2011 7:15 pm

[QUOTE=makco134] How export in exe is realised?[/QUOTE]

I don't actually generate a new 'exe' file, i copy the exe file from
the main folder, rename it and place it in the exported game folder
using a folder object.

chrisbrobs2011-07-19 19:16:28
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Post » Wed Jul 20, 2011 12:29 am

This is looking very polished!
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Post » Sat Jul 23, 2011 8:47 pm

This is a test game made with the Match3 maker( only 3 levels )


The game should loop back to level 1, when level 3 is cleared, and the 'switch back' should work (thanks Pixelrebirth)

The first level is a normal timed round.
The second level involves getting 8 'bombs' to the bottom of the screen(timed)
The third level is a 'breakout' game.(timed)

There is actually a few more levels (ROJOhounds) card match, and a memory game but i disabled the groups because they
need a bit of work.

Hopefully this 3 level test should run ok, but there's bound to be something that ive missed.

Link at the bottom

Notes:
The 'Help button' isnt working, the 'pause' button doesnt stop the music.

Ive not included the actual game maker with this download, because its not finished yet and its about 8 meg ! !.

The next version of the game maker will allow you to import your own Game Logo and change the game 'playing loop' as well as the stuff previously mentioned.

If you download it, please let me know whats not working, or what you think is good or bad about it.

Thanks

EDIT!!!!

WHOOPS, Ive just spotted a couple of errors.

The timer for level one is set to 2000 instead of 3000.

The last level stops with 1 brick remaining, and it doesn't trigger level 1.

If you haven't already downloaded the example..wait and i will fix it....sorry.

EDIT!!!!

Changed the errors, it should work ok now.

EDIT....24/07/11

There was a few more errors in the above link, the link below is

a NEW example with 4 working levels!(I tested it 30 times)


4 working levels


Sorry for wasting your valuable bandwidth!chrisbrobs2011-07-24 17:19:32
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Post » Sun Jul 24, 2011 5:28 pm

If you downloaded the 3 level test, you may have spotted a problem with it...it didnt work!
I have removed it and replaced it with a 4 level working example...I spent all morning testing it, so it will (should) work.

See above for new link.
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Post » Thu Jul 28, 2011 11:21 am

You couldn't make an example, very much I want to see as it works! I use PROMT
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