Match 3 Game builder (r.1 04/08/11)

Post your Construct-made creations!

Post » Thu Jul 28, 2011 11:21 am

You couldn't make an example, very much I want to see as it works! I use PROMT
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Post » Thu Jul 28, 2011 11:44 am

@makco134

The puzzle aspect of this is based on PixelRebirth's example HERE.
If your vision so exceeds your ability, then look to something closer.
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Post » Sat Jul 30, 2011 1:16 am

Nearly finished the Match3 maker.....Thank God!

Should be completed by tomorrow?

In the meantime, here's a sample game...'Marble Match'

See how many Marbles you can match in 2 minutes.



Marble Match
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Post » Sat Jul 30, 2011 3:14 pm

Cool, how long it takes to build a game like that with the builder? How lonk it took you, everything - graphics, sounds, music?
When I clicked try again, the game started, but the music stopped playing and the time meter below also stopped animating.
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Post » Sat Jul 30, 2011 4:56 pm

[QUOTE=Noga] Cool, how long it takes to build a game like that with the builder? How lonk it took you, everything - graphics, sounds, music?
When I clicked try again, the game started, but the music stopped playing and the time meter below also stopped animating.[/QUOTE]

(Re problem)
If you click the play button a second time, the music and time meter again should start (I got the same problem,
Its down to a 'wait' event that I need to change!)

(Re Creation time)
Once I get everything working, you will be able to build a unique game in about 10 minutes (using the graphics and Sounds libraries that are provided)

The current options include:
1, Game logo image (use one of the provided textures, or import your own)
2, Background image (use one of the provided textures, or import your own)
3, Set color filter for boxes and panels (common dialogue)
4, Set color filter for timer bar (common dialogue)
5, Game blocks (use one of the provided textures, or import your own)
6, Sound's for clicking and block swapping (pick one from the libraries)
7, Sound for game loop (pick one from the libraries)

If you want to use your own 'Game logo image' obviously you will have to design and create it before you import it (I use Microsoft excel to create mine). Any textures you import are automatically resized, and copied to the relevant folders.

The only thing I am still trying to sort out is the levels?
I am trying come up with 'random level' generator (time, points needed, bonus blocks...Etc) otherwise the created games will just be boring (the alternative, is creating 40 Plus, seperate level /groups) chrisbrobs2011-07-30 18:39:46
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Post » Mon Aug 01, 2011 2:00 pm

[QUOTE=chrisbrobs]I am trying come up with 'random level' generator... [/QUOTE]

It shouldn't be hard, but maybe it just doesn't look difficult . Anyway, everthing sounds good, gl with creating.
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Post » Thu Aug 04, 2011 8:09 pm

Match3.r.1 4/8/11        Chrisbrobs

This is the first release, so bear with me !
This version will allow you to create a simple test game (3 minutes...highest score, game)
I haven't included anymore levels because i want to make sure the thing actually works.




Creating a game

1, The game logo (Dimensions 256 x 64)
The logo (1.png) is loaded by default
To use a different logo, you will need to create one first, then import it.
To import a logo, left click on the'logo'image(launching the image browser)

2,'Game' colors (the color filter of the boxes and panels)
Click on the white box to set the filter color.

3,Backdrop image(dimension 128 x 96)
Pick one from the drop down list, or click browse to import your own.

4, Block animation textures.
Pick one from the drop down list, or click browse to import your own.
(right click on a block to change)

5, Game looping sound.
Pick one from the drop down list.
(right click on a box to change)

6, Sound effects for clicking and matching blocks .
Pick from the drop down list.
(right click on a box to change)

7, Save button
Enter a name and press save to create your game
(Created in the 'Exported games' folder)

8, Timer bar color
Left click on the timer bar to change the color.

9, Hide 'settings' boxes
Click this to show/ hide the settings boxes

Any problems please let me know ASAP before anyone else downloads it!


(7.5 meg download im afraid)

Match3.r.1


EDIT....The pause button works !!
chrisbrobs2011-08-04 20:37:35
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Post » Fri Aug 05, 2011 9:26 pm

Didn't find any serious issues testing this. Exported games seem to work fine and you can also adjust most of the important aspects already.

How about you make the block selector graphic changeable too? And the score font of course (which I guess I mentioned earlier), although that might be a little tedious to do. At least when you still want to stuff it all in the same little window.

One issue I found though is that the background graphic can't really be changed. It always stays the same no matter what you select, in the edtior and in the exported game as well.

EDIT: Ah, my bad. You have to click the thumbnail to actually change the graphic. I miss things like that easily.PixelRebirth2011-08-05 21:36:45
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Post » Sat Nov 19, 2011 12:47 am

Hi there,
I'm new to the forum but just want to say the M3 Maker seems to work perfectly on this end. Just curious if you have gone further with it to produce a version that allows the user to create a fully opererational match3 game with levels and some editable params. I would gladly pay for such a thing. Please let me know!
Again, great work! :-)
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Post » Sat Nov 19, 2011 7:59 pm

I put the project on hold because I had to do a bit of catch-up with Construct 2!

I will update this post when its back on track.


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