Match-3 mechanics

For questions about using Classic.

Post » Sat Nov 07, 2009 6:46 pm

[quote="PixelRebirth":3byk14h3]It's hidden inside that thread. :D
Here you go: Download[/quote:3byk14h3]

Thank you for the example, but I could not understand it. :(

Maybe is there another simpler way? :roll:
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Post » Tue Nov 10, 2009 1:23 am

Yes! I've made it.

:arrow: Download "exe" 2,86 ?? [color=#008000:34vvcky7](+ Sound and Music!!!)[/color:34vvcky7]

:arrow: Download "cap" 0,9 ?? [color=red:34vvcky7](no sounds)[/color:34vvcky7]

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Post » Tue Nov 10, 2009 11:46 am

Oh, that certainly sets the Christmas mood!

A few comments...
- don't forget to thank the person who helped you with game mechanics ;)
- at the start, I got chain reactions. Maybe make sure there are no chains of 3 at the start? I believe it was covered in the tutorial, but there are other ways, too (like silently removing chains until there are no more)
- when 3 blocks of the same color spawn at the top row, they are destroyed without the animation.
- I noticed that sometimes a block suddenly turns into another color

Keep it up :)
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Post » Wed Nov 11, 2009 7:12 pm

Groovy!

Besides what Mipey mentioned, sometimes a match just doesn't register until you do some other failed move first.

Also, I managed to keep the swap interfase open somehow while a chain was going on.
Nice work though!
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Post » Thu Nov 12, 2009 5:52 am



Off-topic: Hey I matched 3!

On-topic: Downloading it, be right back.

Edit On-topic: Yeah, glitchy but coding isn't polished yet.
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