I'm trying to make a ship rotate at a speed with some inertia. To if the direction to rotate to is flipped than it's not going to instantly turn to the angle at full speed, but rather sow down turning the other way then seed up, exactly like the angular velocity in physics (Which I cannot use for this project)

I can work it up with code but it would take 4-5 lines with some funkay computations.

Is there a simple math in Construct that can do this?