I'm making an 3d engine,i managed to get it working but there is still a few things to do, like an camera rotation's.
In math's (Link)which i used to calculate polygon position camera orientation is represented by "Tait-bryan angles", there is x,y and z, and i need someone to help me with converting mouse input to these values, goal is camera moving like in almost every 3d game.
Will be very thankfull for help.
p.s. im not sure about topic category, so just tell me if it's wrong.