Sadly I am in the office and can't create a capx by now .. so I will just type my thoughts =)
I am not even nearly as good as lucid, but I would try to solve the problem more like this:
Crating 9 sprites with 10 animation-frames (digits 0-9) and giving them variables, so if you score 2341 points, you will change the first 4 digits by 2, 3, 4 and 1 .. than a little calculation (if var > 10: set var-10 and add 1 to var2) and so on you will have a possibility to have a score as big as you want.
Definitely not useless garbage, Spade, that's a great idea -- and almost exactly what Yann put into his capx already. Thanks a ton to both of you, seems like I won't have to wait for an official fix after all!
[QUOTE=R0J0hound] With regard to the number size issue. If you set a variable with an action you can use 15 digit numbers with no rounding.[/QUOTE] hmmm sounds like a bug really not being able to initialize to the same accuracy wouldn't be the expected behavior