Matrix raining code!

Show us your completed creations made in Construct 2

Post » Fri Apr 20, 2012 4:36 am

Not sure if someone's already done this one, but I'm sure the variants I'm posting here haven't yet been done. Here's some relatively simple examples of Matrix-esque falling code, all in glorious full-screen!

Matrix Rain

The most Matrix-like, using a mish-mash of glyphs I chopped up from various fonts like the Katana font listed below.



Check out the demo here: Matrix Rain

And download it here: matrix-rain.capx

Katana Matrix Rain

Similar to the above, only relying on the Katakana font, and like the rest, uses Text objects rather than sprites.

Check out the demo here: Katana Matrix Rain

Download it here: katana-matrix-rain.capx

Binary Matrix Rain

Here's an interesting addition, a sort of precursor to a game project I'm currently working on, falling binary strings.

Check out the demo here: Binary Matrix Rain

Download it here: binary-matrix-rain.capx

Comic Sans Matrix Rain

Last but not least, made especially for all you Comic Sans Criminals out there, we have a Comic Sans variant! Using a colorful flurry of rotated characters, it's sure to be a favorite among graphic designers! ;)

Check out the demo here: Comic Sans Matrix Rain

Download it here: comic-sans-matrix-rain.capx

Cheers!
-DavidMUgotsta2012-04-20 04:42:25
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Post » Fri Apr 20, 2012 10:38 am

Wow awesome, sometimes it lags due to fullscreen, i think WebGL may help
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Post » Fri Apr 20, 2012 11:55 am

@Ugotsta. Very nice demos.
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Post » Fri Apr 20, 2012 12:03 pm

Haha, these are very cool :)
Scirra Founder
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Post » Fri Apr 20, 2012 12:45 pm

"The Matrix is everywhere. It is all around us. Even now, in this website" :D

Good work! Cool effect, which can reasonably use. Waiting for a next work! :)
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Post » Fri Apr 20, 2012 3:07 pm

Love these, and perfectly timed I am building a little fun shootem up side project using ascii art and wanted something just like this for one of the game dynamics. :) Ill have to add you into the credits heh :)AJTilley2012-04-20 15:15:05
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Post » Fri Apr 20, 2012 9:21 pm

Thanks everyone, for your thoughts!

@Joannesalfa, you can actually change the MaxChars variable in the .capx files. It's a global variable right at the top of the event sheet that limits how many Char objects will be onscreen at any given time. Setting that lower can yield a better FPS on some PCs. I just posted the files in the state they are since they ran perfectly on my PC.

@AJTilley, I really love ASCII games and in fact, have a C2-based ASCII editor I've been working on as well. I'd love to check out your game! :)

Cheers!
-DavidMUgotsta2012-04-20 21:22:23
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Post » Fri Apr 20, 2012 9:22 pm

nice!!
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Post » Fri Apr 20, 2012 10:13 pm

@Ugotsta, I am currently working hard on getting fluxation in a better more playable state and building some art assets for a platformer but I am adding little by little a bit more to the ascii game every week so hopefully Ill have something fun to play soon :) and it will probably include a smaller version of your matrix ascii code and I might use the binary one for a bonus level I just dreamed up.
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Post » Sat Apr 21, 2012 5:06 pm

Super well made dude.It's sooo impressive. This is great!
Now I thinking of taking a blue or red pill...
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