Max number of private Varibles

New releases and general discussions.

Post » Sat Nov 15, 2008 2:49 pm

I have a player sprite with close to 10 private variables and the number is slowly growing as I build my engine. I am wondering if there is a max number before I get slow down in my game....
B
5
S
2
G
4
Posts: 632
Reputation: 2,829

Post » Sat Nov 15, 2008 3:06 pm

No, there's no limit at all.
Scirra Founder
B
373
S
218
G
84
Posts: 23,439
Reputation: 186,068

Post » Sat Nov 15, 2008 3:18 pm

Thank you Ashley Just wanted to be sure.
B
5
S
2
G
4
Posts: 632
Reputation: 2,829

Post » Thu Nov 20, 2008 12:27 pm

and this is why i heart construct
B
2
S
2
G
5
Posts: 448
Reputation: 2,546

Post » Fri Dec 19, 2008 1:00 am

I think it would be a good idea to put a limit on it, maybe 4.
Image Image
Scirra Founder
B
148
S
39
G
27
Posts: 4,179
Reputation: 48,667

Post » Fri Dec 19, 2008 2:13 am

nah, just force the user to save them in a binded XML file. :lol: j/k
B
2
S
2
G
4
Posts: 114
Reputation: 1,678

Post » Fri Dec 19, 2008 5:36 am

What do you even need variables for anyway? I vote remove them entirely! It will make construct a smaller download! SAVE THE BANDWIDTH!

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
49
S
18
G
37
Posts: 2,863
Reputation: 26,186

Post » Mon Dec 22, 2008 5:18 pm

NO!!!!! I vote to save the private variables... I dont know what I would do without them...
B
5
S
2
G
4
Posts: 632
Reputation: 2,829

Post » Mon Dec 22, 2008 5:32 pm

You could always store values in text boxes :lol:
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Mon Dec 22, 2008 6:37 pm

I could also write programs with butterflies....
B
5
S
2
G
4
Posts: 632
Reputation: 2,829

Next

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 2 guests