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New releases and general discussions.

Post » Fri May 22, 2009 9:14 am

That's awesome ! :D
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Post » Fri May 22, 2009 10:19 am

That's great news indeed! Thanks Devs!
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Post » Fri May 22, 2009 12:38 pm

Ambitious. I wish you good luck. I would like to donate you guys, but i'm verry poor :(

edit: What will be your statement on importing 3d objects function - are you planning to include it? And if yes, will it be possible to import animatins of those objects as well? The way i see it is that the game would still be 2d running on x,y axis but with 3d gfx.
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Post » Sun May 24, 2009 7:09 am

Construct 2... the very thought is enough to make my head explode...
Moderator
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Post » Sun May 24, 2009 9:19 am

No plans to immediately or possibly ever allow importing 3d models/full 3d. A 3rd party coder or someone could if they really want it.
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Post » Sun May 24, 2009 12:34 pm

yeah i'd rather that it was just a 1337 2d game making tool right now... maybe 3d one day.

sounds quite cool. although i can hardly imagine how long its gonna be until we get to use 2.0 :(

//gief online plugin
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Post » Sun May 24, 2009 12:53 pm

[quote="alee":2o38sc83]//gief online plugin[/quote:2o38sc83]

This :D
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Post » Sun May 24, 2009 8:18 pm

Just wondering, where does the in development tilemap plugin/object fall in this plan?

You said that v1 is now feature complete, with only bug-fixes remaining.
Is it going to be a v2 feature, or a plugin that can be dropped in post-1.0?
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Post » Tue May 26, 2009 4:25 am

Im not a programmer, only a guy that like make their own games, im use gamemaker from begginings, and i try construct. I know the project its no new, but i never ear about it. Its super, i love the directx mode and the programmers work in the project actively. Thanks a lot, and im waiting for the final release of construct. I already vote for desmume for best project, but i recommend construct to my friends. :) sorry bad english.
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Post » Tue May 26, 2009 12:31 pm

[quote="Ashley":iewjwp0b]We have now implemented all the features we want for 1.0, and until then, we will focus solely on bug fixes.[/quote:iewjwp0b]
so no custom collision masks before 1.0? :P
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