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Post » Wed Dec 11, 2013 6:58 pm

The solid attribute is the same as "solid behavior" would be in Construct 2, ticking that box makes the object solid to the built-in movement behaviors.
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Post » Wed Dec 11, 2013 7:05 pm

[QUOTE=Jayjay] The solid attribute is the same as "solid behavior" would be in Construct 2, ticking that box makes the object solid to the built-in movement behaviors.[/QUOTE]

@Jayjay

I know that.I just want to know how to "put a tiledBackground object with the solid behavior just outside the whole edge of the layout."
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Post » Wed Dec 11, 2013 8:25 pm

Oh right sorry. This would just be creating a tiled background object (instead of sprite) and then giving it the Solid attribute and copying + pasting it around each edge of the layout/level.
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Post » Thu Dec 12, 2013 10:41 am

[QUOTE=Jayjay] Oh right sorry. This would just be creating a tiled background object (instead of sprite) and then giving it the Solid attribute and copying + pasting it around each edge of the layout/level. [/QUOTE]

ah.Now I understand but why should I use a tiled background instead of a sprite?
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Post » Thu Dec 12, 2013 6:53 pm

The reason is arbitrary. You could use a sprite if you like.

Edit: Tiledbackground doesn't have per-pixel collisions, it only has bounding box collisions so it should be a bit faster for collision checking. Of course you could set the sprite to use bounding box instead of per-pixel at which point there would be no difference.R0J0hound2013-12-12 18:56:09
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