[QUOTE=Bert] Also setting the screen size in C2 is very easy, and you can even have it stretch to fit(which is great for mobiles), but if I set mine to stretch to fit the screen get messed up if the user makers the window an extreme size(example 10x1024), so I went with the games native size(that I choose) 640x960.
To set this for your game simply select the project top folder and in the properties there are settings for the window size.[/QUOTE]
Thanks for the quick answer. The keyboard command works perfectly.
Interesting problem. I wonder if the user could pick screen sizes dynamically?
Anyway, I gave you an good review and I'm looking forward to the Android version.
One thing I wonder about. I'm still working through the first tutorial, but I wonder if you can move in a grid of, say, 32x32 pixels. Moving pixel by pixel lets me get stuck too often.