meat boy wall-jumps

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Post » Tue Feb 11, 2014 11:00 am

Hey, was wondering how I make my character jump on walls like super meat boy?
I fixed so I can jump several times on walls, what I need to do is make the character push out a little when jumping. I found this example but the event-sheet is clustered and it just confuses me.

Is there anyone out there who knows a good way to fix this? If you don't know what jumping-style I'm talking about, watch this video: VIDEO LINK
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Post » Tue Feb 11, 2014 1:55 pm

bump
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Post » Tue Feb 11, 2014 10:30 pm

bumping your own thread in the same day will usually get you negative replies. You have to realize that not everyone reads these at all hours.

If you check my signature you will find my wall jump tutorial that also pushes the character out.
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Post » Tue Feb 11, 2014 10:52 pm

Add an instance boolean(false) to the player, when it collides with the verticle wall make it set the instance boolean to true (So it can jump again); next Do keyboard.input.spacebar check to see if the instance boolean is true every time. Also make the ground change the boolean to true so it can jump after it lands.Rozen2014-02-11 22:53:10
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Post » Tue Mar 25, 2014 3:28 am

Rozen wrote:Add an instance boolean(false) to the player, when it collides with the verticle wall make it set the instance boolean to true (So it can jump again); next Do keyboard.input.spacebar check to see if the instance boolean is true every time. Also make the ground change the boolean to true so it can jump after it lands.Rozen2014-02-11 22:53:10


Nice, I like that idea. I will give it a go and see if I can make it work, but a capx would be awesome haha. I understand the theory but my skills in C2 are still dull.


Thank you!
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