Mega buster

Discussion and feedback on Construct 2

Post » Sat Dec 03, 2011 3:58 pm

hey guys ,

i need some sprites for my game
if you have a megaman 10 charging sprites tell me


thanks in advance
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Post » Sat Dec 03, 2011 5:03 pm

http://www.sprites-inc.co.uk/files/Classic/Megaman/

If you are using Mega Man sprites, Sprites INC is pretty much the place to go. Good luck to you!
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Post » Sat Dec 03, 2011 9:43 pm

found nothing
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Post » Sat Dec 03, 2011 9:47 pm

Megaman doesn't have charging sprites; the effect is achieved by palette shifting, which you can't currently do in C2.

Until then, you can have 3 different Megaman masks, each with a different palette, and swap between the 3 for a charging effect. I wouldn't recommend it though, since you'll need 3 masks for each weapon.Tokinsom2011-12-03 21:52:23
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Post » Sat Dec 03, 2011 11:53 pm

@Tokinsom:No problem tokinsom but tell me how to do it
kbdmaster2011-12-03 23:56:16
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Post » Sun Dec 04, 2011 12:08 am

Mask = a sprite with 3 animation frames that you put over your character sprite with an effet like additive or something, that will render this charging effect.
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Post » Sun Dec 04, 2011 12:14 am

@Kyatric: i didnt understand well can you explain me how to do it
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Post » Sun Dec 04, 2011 1:09 am

No like, make 2 alternate Megaman objects (fully animated) that have the alternate palettes for the charge effect. Then, when charging, have a value that loops through 1-3. When it's 1, make the normal mask visible and the others invisible. When it's 2, make the first charge mask visible and the others invisible, and so on.

Each one of these masks will be set to Megaman's "base" or "collision mask" object and have/use the exact same animations.

Problem is, Megaman typically has 8 weapons in end, with different palettes to go with them. Those on top of the default palette equals 27 unique, fully-animated Megaman objects if you use this work-around. So again, I highly suggest you don't waste your time with it and just wait until a color-replace shader and some equivalent to the image manipulator plugin are added, because this isn't really possible without them.Tokinsom2011-12-04 01:24:36
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Post » Sun Dec 04, 2011 6:16 am

Wait, which Megaman are we talking about? Some Megaman games have little effects around Megaman when he charges, not only color table swaps. You can always make these effects on a graphics editing program. I believe it's easier.

Here you have X. I believe you can find what you are looking for here. Ultimately, I can definitely help you make an animation if you want.VampyricalCurse2011-12-04 06:20:03
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Post » Sun Dec 04, 2011 6:23 am

NES Megaman, which uses palette shifting. MMX's charge can be done with a single mask. Guess you can do that here but it would look weird.
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