Mega Man 2 Remake

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Post » Mon Sep 22, 2008 7:29 pm

For the currently ongoing Retro Remakes Competition, I have decided to undertake the task of remaking Mega Man 2. I've currently got most of the Mega Man sprites recreated with vector graphics for higher graphics detail/quality, as well as doubling the amount of frames for the running animation to make it run smoother.

The engine itself currently features all of Mega Man's abilities(aside from special weapons), IE: running, jumping, shooting, climbing ladders, shooting while running, shooting while jumping, shooting while climbing ladders, yada yada yada. But I will stop blabbing, here's a demo of the current engine in progress:

Mega Man 2 Remake Demo

CONTROLS:
JUMP - Z
FIRE - X
MOVE - Arrow Keys
Number Keys 1-3: Change the window size to 1x, 2x, and 4x, respectively. 4x gives the highest graphics clarity.



Please leave any comments/criticisms you have so I can work on making it better. Hope everybody likes it! :)
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Post » Mon Sep 22, 2008 7:45 pm

Sorry, acutally I disliked it ^^. This movement is way to stiff. Some things to correct:
:mrgreen: there's no going off the ladder when on the ground
:mrgreen: turning left/right doesn't change directions at once (there's one frame with wrong direction rendered)
:mrgreen: when shooting and turning opposite direction, the "flame" translates its position but not direction
:mrgreen: shooting when finishing climbing ladder looks nasty ^^
:mrgreen: after finishing climbing ladder this "falling" animation shouldn't be shown

Effect when bullet hits obstacle IS nice. Work hard on your platformer movement :).
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Post » Mon Sep 22, 2008 8:03 pm

[quote="BROO":ihoyl675]Sorry, acutally I disliked it ^^. This movement is way to stiff. Some things to correct:
:mrgreen: there's no going off the ladder when on the ground
:mrgreen: turning left/right doesn't change directions at once (there's one frame with wrong direction rendered)
:mrgreen: when shooting and turning opposite direction, the "flame" translates its position but not direction
:mrgreen: shooting when finishing climbing ladder looks nasty ^^
:mrgreen: after finishing climbing ladder this "falling" animation shouldn't be shown

Effect when bullet hits obstacle IS nice. Work hard on your platformer movement :).[/quote:ihoyl675]

1 - Blah, I forgot about adding the ability to step off a ladder when you reach the ground. That will be fixed in the next demo.

2 - I'm not exactly sure what you mean. Whenever I switch directions the sprite seems to change instantly. :?

3 - Yeah, shooting while pulling yourself up should be disabled. That will be fixed, too.

4 - I've been trying to fix that all morning. I'll see what I can do.

Anyways, thanks for the crits. :) I'll see if I can't fix all these things today.
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Post » Mon Sep 22, 2008 9:54 pm

DEMO BUGS FIXED - if you haven't downloaded the demo yet -- or if you have but want to see the bug fixed version -- I urge you to download the version contained in this post.

Sorry about the double post(blah! it's my thread!), but I figured I should post the updated version that fixes the bugs mentioned above. Notably:

-Touching the ground while on a ladder will detach you from the ladder
-You can't shoot anymore while pulling yourself up off the ladder
-The falling animation no longer appears after pulling onto the platform from a ladder

Mega Man 2 Remake - FIXED DEMO

Again, be sure to leave comments/criticisms. :)

EDIT: By the way, I finally noticed the turning directions glitch, but I'm not sure what's causing that. I'll look into it soon.
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Post » Mon Sep 22, 2008 10:21 pm

Nice! You nailed the feel of Mega Man's moving and jumping pretty well. And the sprites and tiles look sweet.

The muzzle flare on the buster seems out of place though. It's a little too simple compared to everything else, what with being just one frame that fades out. Maybe add a frame or two of animation to it so that it changes shape and looks a little more dynamic?

I also noticed that if you stand next to a wall and fire into it, every other bullet can pass through the wall. This could cause problems when you start building levels with enemies (Mega Man could cheap-shot enemies through the wall :P).

Really nice job so far though, good luck with it (and post more stuff as you make it).
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Post » Mon Sep 22, 2008 11:24 pm

[quote="deadeye":vz7pi8c2]Nice! You nailed the feel of Mega Man's moving and jumping pretty well. And the sprites and tiles look sweet.

The muzzle flare on the buster seems out of place though. It's a little too simple compared to everything else, what with being just one frame that fades out. Maybe add a frame or two of animation to it so that it changes shape and looks a little more dynamic?

I also noticed that if you stand next to a wall and fire into it, every other bullet can pass through the wall. This could cause problems when you start building levels with enemies (Mega Man could cheap-shot enemies through the wall :P).

Really nice job so far though, good luck with it (and post more stuff as you make it).[/quote:vz7pi8c2]

Thanks! :) I actually measured Mega Man's walking/jumping speed in the real game to get it right.

As for the muzzle flare, I realize it's a bit simplistic, but it's mostly temporary. I'll see if I can change that soon. Also, about the bullets, I've noticed that, and I'll see what I can do to fix it. :)
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Post » Mon Sep 22, 2008 11:42 pm

What I find sort of amusing, is I'd prefer the style you've created over the ACTUAL Mega Man 9 we're getting.

I'm speaking of artistic style, not gameplay ;)
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Post » Tue Sep 23, 2008 12:16 am

Screen shots look great! Can't test now, at work, no Construct... D:


10/10 Will read again.

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Wed Sep 24, 2008 3:55 am

[quote="SoldjahBoy":2bd6gziv]Screen shots look great! Can't test now, at work, no Construct... D:


10/10 Will read again.

~Sol[/quote:2bd6gziv]

You don't need Construct, it's an EXE. :P

[quote="Jeswen":2bd6gziv]What I find sort of amusing, is I'd prefer the style you've created over the ACTUAL Mega Man 9 we're getting.

I'm speaking of artistic style, not gameplay ;)[/quote:2bd6gziv]

Thanks, but I think going completely retro for Mega Man 9 was one of the most awesome decisions Capcom has ever made. :P

By the way, just a quick status update. I've added a single enemy to the game, the Hard Hat dudes, and they're finally working right(blah, dang animation system). I also realized after playing the real thing that bolts go straight through walls(odd design choice. :P), so I've taken out bolt collisions with walls.
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Post » Wed Sep 24, 2008 6:12 pm

Here's the second demo for everybody to try out:

Mega Man 2 Remake Demo 2(6.9MB)

New stuff:
-Added the hardhat enemy to fight
-You can get hurt by enemy
-Bolts now go through walls(like they're supposed to)
-Added sounds/music(which is why the download is alot bigger)
-Changed some of the tiles(yes, I realize the ladder is the boss door, but I couldn't find the ladder tile. :P)

As usual, tell me what you think. :)
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