Mega Man X Engine. (New Video 12/07/10)

Post your Construct-made creations!

Post » Sat Dec 26, 2009 10:30 pm

Hi, I wanna say thank you to the people who helped me with this project, I have less than a week in this forum and this is what I've done:

http://www.youtube.com/watch?v=MQNewu98tY8

Tell me what you think :P

Special thanks to Minor.
?When everyone feels hope at the same time, wonderful things can happen.
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Post » Sat Dec 26, 2009 10:54 pm

looking good.... let's see some levels with enemies :D
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Post » Mon Dec 28, 2009 2:52 am

Good luck with color swap.
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Post » Mon Dec 28, 2009 3:09 am

[quote="Azu":angkhmso]Good luck with color swap.[/quote:angkhmso]

Haha actually today I saw your post about color swap. I think it's complicated, but I'm not worried about it right now :P Maybe I will have to make a lot of new animations with the colors and such. But that will be in the future.

I've made my first enemy =D, I will upload another video when I have more enemys.

Thanks,
Carlos.
?When everyone feels hope at the same time, wonderful things can happen.
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Post » Mon Dec 28, 2009 3:17 am

Nice work there The Mega Man X Engine is coming a long well.
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Post » Mon Dec 28, 2009 3:24 am

The walking looks sticky. I think he needs to move faster....
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Post » Mon Dec 28, 2009 3:25 am

Hahaha you are like the 4 person who say that. Should I increase the speed, or just the animation??
?When everyone feels hope at the same time, wonderful things can happen.
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Post » Mon Dec 28, 2009 3:32 am

I think the animation speed is ok but I think the sprite itself needs to move faster. Its hard to tell from the video. It also looks like some frames are missing or something cause his animation looks strange I cant quite place it...

And on Azu's note on color changing you could probably use his technique only abstracted to use values stored in an outside file and then call a function and load the values based on parameters passed when you call the function. Instead of writing an event for each color change.
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Post » Mon Dec 28, 2009 3:40 am

i handled color swap in mr winch by breaking up the graphic into multiple sprites (mind you its only 2 colors but the same thing would work with more), with only one of the "colors" in each sprite, the other colours all alpha, and the coloured area pure white. the sprites recoloured using a filter, and you do this for each and every colour. it works exactly like color swap. its a bit of work to set up, but it beats having to import animations for every variation.
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Post » Mon Dec 28, 2009 6:29 am

Well there's always the image manipulator:
[url:3ky0tbjf]http://dl.dropbox.com/u/666516/colorexchanger.cap[/url:3ky0tbjf]
Image Image
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