Megaman X Clone

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Post » Mon Jun 14, 2010 5:58 am


http://sites.google.com/site/bgeatelier ... ects=0&d=1

Hi, recently I've started to play around with Construct and it's pretty cool, here I upload a Megaman X clone I've been wanting to do for a while, but never found a good/easy enough 2D engine for it.

The events are commented if anyone find usefull the file I'm uploading.

Also I have a few questions:

-I've seen some games that are very low resolution but in big screen size, how to do that? Megaman look way too small! In the platform school it was achieved literally with graphics that were upscaled 2x in an external program (or at least that's what I think).

-On the same stuff, It seems that I can upscale the sprites internally using the handles, is that a good idea or better is to upscale the image on a graphic program and then re-import?

-About the events setup, I'm not very sure if they are efficient the way I made them, but seem to work correctly, are they okay or too buggy? (By the way I still haven't "calibrated" the character because of the small size, so expect moon-like jumps mixed with short jumps.

Thanks.
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Post » Mon Jun 14, 2010 12:37 pm

[quote="Cloud_GL":3iaftkqa]
-On the same stuff, It seems that I can upscale the sprites internally using the handles, is that a good idea or better is to upscale the image on a graphic program and then re-import?
[/quote:3iaftkqa]

I'm relatively new to Construct, but I think I can help you with this. Generally I would set the scale in Photoshop so I can keep the graphical fidelity, but if you wish you can use the handles in Construct, but you have to change the Sampling in the Application settings to "Point" that way it keeps the pixalated look.

Demo plays great btw, very smooth.. nice work.

~t
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Post » Mon Jun 14, 2010 3:25 pm

[quote:3q39ih47]ut if you wish you can use the handles in Construct[/quote:3q39ih47]
So it doesn't really matter, thats cool, on other engines scaling things on the engine means that not only the size but the movements as well get scaled, haven't tested very well Construct to tell the truth so I can't say.

[quote:3q39ih47]but you have to change the Sampling in the Application settings to "Point" that way it keeps the pixalated look.[/quote:3q39ih47]
Yes I'm using it, I guess the only situation where you use the other mode is when working with high resolution graphics :P

Thanks for trying it out ^^
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Post » Wed Jun 16, 2010 6:18 pm

[quote:2q1yggdv]So it doesn't really matter, thats cool, on other engines scaling things on the engine means that not only the size but the movements as well get scaled, haven't tested very well Construct to tell the truth so I can't say.[/quote:2q1yggdv]

Confirmed it works!
Here is a newer cap, with the movements a bit more polished and a little more interesting to see stage.

http://sites.google.com/site/bgeatelier ... ects=0&d=1
Links are updated!
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Post » Wed Jun 16, 2010 7:50 pm

http://sites.google.com/site/bgeatelier ... ects=0&d=1

Here I optimized the code a lot, now there are 2 event sheets less, because I managed to merge the normal animations sheets with their respective shooting animations sheets. Thus cleaning the code a lot.

Also now you can CHARGE the bullet with the 3 normal levels of megaman buster.

I find this demo is pretty much finished, the only missing stuff are mostly:
-damage and GUI
-climbing ladders and doors
-enemies
-sound
-particles and other effects
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Post » Mon Jun 21, 2010 11:39 am

Pretty cool demo,
while jumping around and dashing I noticed a little glitch,
I jump up into the platform from below and MM put his arms up and slowly fell to the ground,
I tried to make it happen again and It did like 3 times but I cant get it to do that again now :P
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Post » Mon Jun 21, 2010 1:32 pm

Oh man, this is so cool. Been wanting to create a clone myself.

There's something about how Megaman moves that I really wan to replicate. Your megaman's movement is done perfectly!

Cheers!
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Post » Mon Jun 21, 2010 8:10 pm

to xxKitheifxx:
Yeah, I also see from time to time glitches but they go too fast and can't determine what is the exact cause nor the exact moment it happens.

to namre:
Thanks. Yeah MMX games have really nice controls and it's cool that Construct can imitate them so well.

Edit: By the way you are free to help yourself with the file and ask away if needed.
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Post » Mon Jul 05, 2010 11:38 pm

Man, I've been working on a Megaman X engine in Construct, I don't know why you didn't saw my post... anyway, this is my youtube account: www.youtube.com/carlosrdz182, maybe we can work together to make a better work.
?When everyone feels hope at the same time, wonderful things can happen.
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Post » Tue Jul 06, 2010 12:24 am

Hi Carlos, yeah I actually saw it (actually that got me serious about Construct and made me want to try it too), but I thought that you wanted your code to make games for you and your friends or you were waiting to have it finished before releasing it, that's why I preferred to not bother you.

That will be cool, but I just started my new trimester so I'm gonna go a bit slow on progress, after all I have to start thinking on my degree project too =____=.
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