Megaman X dashing

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Post » Wed Jul 31, 2013 8:20 am

How do I implement the dash from Megaman X perfectly? I need to make it so that air dashes from X2 would be present, too. I tried increasing the speed of the Hero for some seconds and then set it back to normal, but...
Believe me, it sucked so much. I wouldn't play the game if it had a dash that sucks so much. So I need to do the dash PERFECTLY. Any help?
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Post » Wed Jul 31, 2013 8:22 am

You should probably include a .capx
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Wed Jul 31, 2013 9:44 am

If you're using the platform behaviour, use the Set vector x action.
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Post » Wed Jul 31, 2013 10:16 am

Close enough?

http://db.tt/SLr93hHJ

Use space to dash.
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Post » Wed Jul 31, 2013 6:22 pm

Classified.
Any platformed example would work.
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Post » Wed Jul 31, 2013 6:28 pm

What about air dashes? Gravity would still affect me with vector x. Would you recommend me to turn off the gravity?
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Post » Wed Jul 31, 2013 6:31 pm

The air dash would be believable if you would slow it down... But it doesn't work the same way as Megaman X dash when you are on ground. When you press the dash button on the ground, you go faster, and during the dash, you can go left or right how you please.
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Post » Thu Aug 01, 2013 9:40 am

Hello?!
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Post » Thu Aug 01, 2013 10:05 am

@fassFlash You should experiment it with mirrors to compareJoannesalfa2013-08-01 10:06:31
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Post » Thu Aug 01, 2013 10:12 am

I don't want to do any experimenting, I already done this, and fucked up! And I don't understand what you mean.
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