MEGAQÜEST

Show us your works in progress and request feedback

Post » Sat Sep 27, 2014 6:21 am

Enter MEGAQÜEST, my first game ever, wip. A castlevanian platformer with a hint of rpg a la diablo, with myriads of cunning and relentless enemies, massive sandbox levels, items and skills (i'll call em lores tho), classes and subclasses, labyrinthine nested menus, an abtruse combat system, romance, npcs, minigames, cutscenes, you name it. Yeah, best videogame ever, its gonna be ;P

Right. As for now what I have is a slightly enhanced clone of the snailstomper from the beginner's platforms tutorial, with a tileset and a couple of extra animations. Oh, and the aesthetics, yeah, simple and punchy, quite happy with it. No enemies yet (not even snails), im having some trouble using multiple instances. No title or gameover screens... wip, wip, wip.

try it at h-t-t-p://megaquest(dot)bitballoon(dot)com

and some sreenshooting
Image
Image
B
23
S
11
G
6
Posts: 181
Reputation: 5,003

Post » Sat Sep 27, 2014 6:59 am

B
21
S
6
Posts: 244
Reputation: 2,655

Post » Sat Sep 27, 2014 7:09 am

god bless you
B
23
S
11
G
6
Posts: 181
Reputation: 5,003

Post » Sat Sep 27, 2014 9:01 am

Wow. Really liking where this is going.

Think this would be better though with a smooth scrolling camera, scrolling seems a bit rigid right now.
B
43
S
22
G
20
Posts: 735
Reputation: 11,977

Post » Sat Sep 27, 2014 9:20 am

Nice work!
B
71
S
21
G
12
Posts: 314
Reputation: 12,086

Post » Mon Sep 29, 2014 5:01 pm

Message: megalocrator can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
thanks for the feedback guys.

http://megaquest.bitballoon.com

new version online with some orc's arses to kick (arrows for movement, space bar to attack). pretty rough bastards. or rather our hero sucks a bit, maybe. im struggling to implement a reasonable combat sytem. thing is that my orcs ar multi-sprited, you see, one sprite for the box, another for animations, and i even had to use a third one for the death animation. workflow is hell, trial-n-error mess, "for each"s everywhere... so if anybody knows a tutorial or anything relating to... multi-sprited npcs i guess, or similar, would be greatly appreciated :)

@ethan er, i dunno what you mean, to be honest. sorry im quite new at this. "scroll to" the player innit :P what else could i try?
B
23
S
11
G
6
Posts: 181
Reputation: 5,003

Post » Mon Sep 29, 2014 9:46 pm

Loving the look of this!
B
8
S
4
Posts: 120
Reputation: 1,266

Post » Tue Sep 30, 2014 12:56 am

nice style.
need a health bar and make the attack faster.
Image
B
60
S
10
G
10
Posts: 1,013
Reputation: 9,155

Post » Tue Sep 30, 2014 3:01 am

I love the art style. Keep it up!
B
56
S
15
G
13
Posts: 825
Reputation: 17,643

Post » Tue Sep 30, 2014 8:34 am

megalocrator wrote:@ethan er, i dunno what you mean, to be honest. sorry im quite new at this. "scroll to" the player innit :P what else could i try?


Sorry, i just meant like maybe having the scroll speed ease in as it gets close to the player rather than be constant and suddenly stop. You can use lerp for that.

lerp(screen position, player position, your scroll speed * dt)

Nothing wrong with how you have it now though, just artistic preference.
B
43
S
22
G
20
Posts: 735
Reputation: 11,977

Next

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 1 guest